This is the fifth one, which is also the first release of the second series, and also the last one ever.
Nonetheless, it can be argued that this is a good one to go out on, because it's the weakest. Weakest? Well no, that accolade surely belongs to the minimalist third game TARDIS, but this one is the slowest, the longest and even the wordiest. (sheesh it's all starting to sound like a song by that movie-Chesterton Roy Castle)
I hate to say this, but for me this epic also suffers from being set entirely in the past. I'm afraid I just don't get turned on by historical stories, even when they feature aliens, and especially when they feature author Phil Ford's favourite device of zombies.
At another point the Doctor remarks that the town crier's brain has shut down because he has no point of reference for seeing a lesion, however straight afterwards said crier explains that he has seen two of these before. Which is true?
Ultimately these are all minor aesthetic quibbles though. While I doubt that many players - kids or adults - would grit their teeth through this all the way to the end, the fact remains that its script and realisation are really going for it, even if the actual gameplay isn't.
Other nitpicks include:
- When Amy is asking passers by for the gossip on the streets, some of them have the same voice and soundbite.
- The audio. Stony and open-air locations sound like a box, and the vocal direction sounds quite theatrical.
- The cut scene in the drawing room is not letterboxed. Well, given how letterboxing goes elsewhere, that's not really such a bad thing is it:
- I liked the way Rory defeated the Sontaran with the floorboard.
- I like the design of the Rutan ship interior.
- I liked the Jacobean Life facts. Seriously, despite my disinterest in the period, these really brought it to life.
I didn't spot much to place it within Doctor Who chronology. Having guarded Amy for the last thousand years of English history (including this one of 1605), even Rory's recognition of the Sontarans is to be expected. Despite the game's release after season 32 had ended, it is obviously intended to belong somewhere in that season. The Ponds seem to be less bickery which would push it later, and there's no appearance by Madame Kovarian either. Night Terrors struck me as very much a Halloween episode, so this Guy Fawkes night one may as well come straight after it.
Finally, the adventure's coup de grace has just got to be this credit at the end: